streamofconsciuosness

clientsfromhell:

Client: Do you do lemonade?

Me: Do we do… lemonade?

Client: Yes, I was told you do that here.

Me: I’m sorry, this is a graphics and print shop.

Client: I know that. I’m not an idiot. 

Me: I’m sorry, I didn’t mean to -  

Client: Look If you can’t lemonade these papers for me then I’ll go somewhere else!

Me: Do you mean… laminate?

notyourusualblog

harteus:

remember these, kids? they used to be so popular on deviantART way back in like 2008 and i remember i used to be so pumped about doing one, though i never really did. so, last night i even had a dream about doing one of these, so i put together some scenarios and here we are, haha! feel free to reblog or save the template for yourself if it catches your fancy! 

Day 6 ~ July 10, 2014

okay so yeah i’m horrible at this “doing things once a day” thing i am sorry

so I seem to have this problem where I can currently only draw things by doing my best to mimic a reference image.  if I don’t have one and just try to do things straight from the head, it turns out nasty and scary like that head that’s supposed to be Chanto’s over there

I mean I’m actually relatively happy with how Haru turned out but that’s because I practically traced it without actually tracing

bleh

Also, bonus round: Guess whose hair it is!

melon-san

couldhavebeenking:

There is no number five.

Helpful links

Seven Hidden Patterns of Successful Storyboards

Perspective in Storytelling

Guide to Panel Variation

Comic Lettering

Wally Wood’s 22 Panel Tips

Camera Angels Tutorial

The most important tip I could ever give towards drawing/creating good comics is to read comics. Good, bad, mediocre, read them all and learn from them.

Webcomics I love :: Nimona | Monsieur Charlatan | Hemlock | Prague Race | Lost Nightmare

toastyboobs
grizandnorm:

Tuesday Tips - STRAIGHT against CURVESThis principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.Norm

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm